Design
Animation
** This is an on-going project. Typography and music are placeholders.
As the sole designer on this expansive project, taking it on was no small feat. To manage the enormity of the task, I strategically divided it into smaller, manageable chunks. My process is as follows:
This systematic approach allowed for a more organized and effective workflow, ensuring a successful execution of the project.
** You can explore my workflow futher here.
Typically, this is when the overall look of the project is defined. However, recognizing the simulation-heavy nature of this animation, I opted to focus on RND at this stage.
The most challenging aspect of the animation was depicting the lasting impact of synthetic plastic. To illustrate this, I contrasted it with growing grass driven by the Vellum simulation. Additionally, to convey the abundance of plastics that we have everywhere, I utilized the RBD system.
After several weeks of RND and understanding the possibilities, I consolidated the visual direction for the project and underwent the look of the piece.
Given the urgency of the issue, Good Form sought a bold and dynamic piece. However, I introduced a touch of poetic and slow-paced elements at the beginning to ease the audience in.
The scenes depicting the negative impact of plastics were characterized by cold and gray tones, while the recycled portions exuded warmth and cheerfulness to show positivity.
To futher enhance the look and unify the design of the whole piece, I did some color correction in post-production.